Start here · before episode 1

How I use AI, and what Crew is

Every episode in this series says "built with AI" and "built with Crew". This page is the one-time explanation of what that means, so the episodes can get on with the story.

27 October 2026·4 min read· Crew 3.3ClaudeWindows · macOS

The layers

Four ways I use AI, from a quick question to a team that works for days

Most of the time it's one of the first two. The series is mostly about the third.

1

Chat

A question, a draft, a translation, a second opinion. Same as everyone.

Typical job"Is this print setting sane for PETG?" "Rewrite this in friendlier Hebrew."
2

Coding agent

Claude Code in my editor. It reads the project, edits files, runs the tests. I review every change before it lands.

Typical jobA script that converts a video to a Yoto playlist. This website. Fixing a bug in Crew itself.
3

Crew: a team of personas

Several AI specialists with their own role, memory and tools, working on a shared board, passing work to each other and stopping to ask me.

Typical jobA board game: game designer, 3D modeller and motion designer, three days of work, one brief from me.
4

Always-on helpers

Small automations on a Raspberry Pi at home, reached through Telegram. Some of them are Crew personas with a bot of their own.

Typical jobA family assistant that answers on Telegram. A phishing-triage bot my mum forwards suspicious messages to.

Why a team

One chat is a brilliant intern with amnesia

It does everything, remembers nothing between sessions, and has no idea what it should not touch. For a two-hour task that's fine. For a project it isn't. Crew is my answer to three specific problems.

Roles and memoryEach persona does one job and remembers it.

The 3D Model Designer knows my printer is a P1S with a 230 mm bed and that I hate supports. It learned that once. The Game Designer never has to.

ControlTools are given, not assumed.

A persona gets only the tools its job needs, asks before it runs anything on my computer, and every call is logged with a severity. I decide how much freedom each one gets.

Hand-offsWork moves between them, and waits for me.

The designer writes a spec and hands it to the modeller. The modeller's result goes back to the designer to check. What needs a human lands in one list.

Tour of Crew

Nine screens, in the order you meet them

Click a step, or use the arrows. These are frames from the app's own intro recording, with my real personas and projects.

Crew: the persona list on the left, grouped into categories, and the Crew Guide chat

Personas live on the left, grouped into categories like Personal, Gaming or Marketing. Each one is its own Claude session with its own instructions, its own memory, and only the tools its job needs. The Crew Guide sits at the top and is the one persona that makes other personas.

1 / 9

My rules

Four habits that keep this useful instead of exhausting

1
Ask-first by default.

New personas start in "ask before acting". I loosen it per tool, per persona, once I've seen it behave. Never the other way round.

2
Write the brief like a real brief.

Constraints, the printer, the audience, what "done" looks like. The quality of the result is set in the first message, not in the follow-ups.

3
Review what leaves the machine.

Anything with a web address, anything touching secrets, anything that writes outside the project is marked high in the audit log, and I look.

4
Still test it with my hands.

Print it, play it, run it. A simulation checks the rules you wrote. A four-year-old checks the rules you meant. Every episode has a "where I stepped in" section for this reason.

Facts

What Crew is, in one strip

Runs onYour own PC, Windows or macOS. Optional always-on mode on a Raspberry Pi or a free cloud box.
Powered byYour own Claude account on a paid plan. No extra subscription, no middleman server.
Your dataPersonas, chats, projects and the audit log stay in a folder on your computer.
SourceOpen source, shared by invitation. Built with the Claude Agent SDK. Not an Anthropic product.